Select Page
Image of young students focused in a classroom with one student looking out the window. An image of the snap bracelet, child's tablet app and caregiver's phone app are in the foreground.

Project Summary

The Problem

1 in 9 children in the U.S. is diagnosed with ADHD, yet most wearable tech is designed for adults. Kids need a fun, discreet, and rewarding way to build focus without shame or addiction.

The Solution

Wearable Device—For children with ADHD aged 6-12, there is a wearable device with minimal interaction to assist with reminding them when to focus.

A kids tablet app—corresponding app optimized for tablet but also for phone allows the children to access rewards, set their goals and monitor progress.

A caregivers phone app—provides monitoring data, insights and controls over

Context

A concept piece for my Master’s program thinking through a potential better solution for kids with ADHD to focus in school. This project has not progressed beyond an idea.

Why it Matters to Me

As a mother to a young son with ADHD, I’m driven to help him discover the tools and confidence to overcome any challenge.

My Role

Drove the project independently—identifying the problem space, conducting user research, designing the product experience, and creating the final visuals.

An estimated 11.4% of U.S. children aged 
3–17 have been diagnosed with ADHD.1

Symptoms of ADHD make learning in school difficult.1

Inattention

Difficulty staying focused, organizing and prioritizing tasks and following through to the end.

Impulsivity

Acting without thinking, difficulty with self-control, or an inability to delay gratification.

Hyperactivity

Excessively moving, fidgeting, tapping, or talking.

Current options for symptom management are lacking when it comes to kids.

Ingestants

These can help but may cause heart and psychiatric problems

Therapies

Effective but takes time and don’t provide instant feedback.

Devices

These can help but are largely targeted towards adults.

Kids need a better solution.

Instant feedback

Alerts them when excessive movement or fidgeting suggests a lack of focus

Encouragement

Helps them stay motivated and positive, even on tough days

Ownership in setting goals

Builds critical tools for managing symptoms throughout their lives

Rewards for doing well

Builds motivation and keeps them engaged

SnapFocus combines a slap bracelet and an app to help kids with ADHD succeed in school with a corresponding Caregiver App with full control.

The Slap Bracelet

Fun, customizable, and designed to excite kids, not make them self-conscious.

The Child’s App

The tablet-based app lets kids set, track, and review goals outside of school.

The Caregiver’s App

Deep AI insights into child’s progress and development with full controls.

Wearable Devices can be addicting

Children and adolescents with ADHD often show a great affinity with digital media, which may improve compliance, but one has to take into account that the rate of problematic internet use and gaming is enhanced in youth with ADHD (estimated at 37% in ADHD vs. 12% in TD)” 2

How SnapFocus is Different

Minimal options and features keeps the child focused on learning instead what is on their wrist

Wearable Devices can be embarassing

Children indicated that they may feel embarrassed if other children knew what the device was for. “What if I set down [my device] and my best friend comes by, and there’s an alert right there saying [take deep breaths]. This can be embarrassing”” 3

How SnapFocus is Different

Fun band options and a minimal interface masque the fact that this is a medical device.

The interface display with minimal possibilities for interaction

focus + vibrate

when sensors detect excessive motion

time

1 tap on the device displays the time

goal tracker

2 taps shows how close to their goal/p>

sleep mode

displays with tap during sleep hours

recharge

displays when the battery is low

Positive reinforcement has proven to significantly improve self-regulation over time in terms of needing fewer reminders to complete tasks and exhibit independent behaviors. 4

Encouragement is displayed daily from caregivers or Antsy the Anteater.

No matter what kind of day a child had, new encouragement is displayed each day to help bolster their self esteem and keep them reaching for improvement.

AI-Generated content makes encouragement easy

Pre-written, customizable comments help caregivers offer consistent and meaningful encouragement which is proven to positively impact kids’ progress.

Over time, we can teach children with ADHD ways to control their behavior, thoughts, and pursue long-term goals. 3

Gamification as motivation

Every 30 minutes of focus unlocks a new Central American animal level. As kids build focus, they progress to higher levels—turning growth into a fun challenge.

AI generated goal ideas

AI analyzes daily and long-term progress to suggest personalized goals tailored to each child’s current needs.

Tracking over time

AI-generated summaries help kids understand their progress, with views across a day, week, month, or year.

Children with ADHD in a particular study felt that rewards as positive reinforcement was a significant motivator for setting and following through on goals.4

A new story each day they hit their goal

Daily story rewards motivate kids to keep progressing while offering a healthier alternative to addictive screen time from videos and games.

AI personalizes the story

Using AI, we can tailor the story to the child by incorporating them into the story and allowing them choose the characters and story type.

Choose your adventure style keeps the child in control

Giving children with ADHD the power to decide what happens next in the story helps build critical decision-making skills and supports their growth.

Research repeatedly links caregiver involvement to better academic, behavioral, and family outcomes for children with ADHD.4

See when the child slaps their bracelet

A slap signals frustration, pausing vibrations to give the child time to reset. Caregivers can view when and how often this happens.

AI generated summaries

A summary provides context and a possible explanation of what is going on to help caregivers interpret the data and understand what is happening.

Resources for additional help

Actionable next steps are displayed that directly relate to how the child is doing that day so caregivers can see what they can do to help their child.

Set specific times for focus

Total control over when the slap bracelet is activated for focus mode, allowing them to run, jump and wiggle to their heart’s content during breaks like recess and physical education.

Goal for the Research

  • Deep understanding of what ADHD is and how it affects children aged 6-12
  • General understanding of the types of devices suitable for this user group and how they’re used
  • General understanding of what rewards are suitable for this user group and which would be most motivating
  • Empathy and some understanding of what it is like to be a child with ADHD in school

Desk Research

Literature Review: Conducted a literature review of academic articles and specialized medical sites like the U.S. Department of Health and Human Services to gain an understanding of how ADHD affects children psychologically and medically.

Competitive Review: Minimal review of what products are currently on the market and where the gaps are in the market for this user group.

Interviews

Relaxed chats about their experiences while in class including when they felt they could focus best and when it was difficult.

Interview 1: Henry, age 7

Interview 2: Myla, age 11

Goal for the Research

  • Deep understanding of what ADHD is and how it affects children aged 6-12
  • General understanding of the types of devices suitable for this user group and how they’re used
  • General understanding of what rewards are suitable for this user group and which would be most motivating
  • Empathy and some understanding of what it is like to be a child with ADHD in school